
Those first few monsters you have available will soon be joined by others you might choose to summon. Most of Vanillaware’s renowned artistry is saved for monster designs. Maps are typically extremely detailed, but never portray anything more than the crumbling passageways that form Silver Star Tower. You’ll see it all in a two-dimensional side perspective. As Lillet, you can view a limited portion of the map that later expands as your troops increase their area of occupation. Rounds begin with several monsters assembled near some runes, ready for your instructions. Visual presentation aside, it shares more in common with Pikmin or StarCraft than it does Final Fantasy. Instead, it’s a real-time strategy title. In fact, despite its fantasy trappings and production values that wouldn’t feel out of place in the most lush of Square-Enix outings, GrimGrimoire isn’t really a role-playing game at all. They don’t really feel like anything you’ve experienced in previous RPGs, either. The same can’t really be said about the battles, which have enough complexity that you’ll still be learning new skills during the final acts. It’s straight-forward, just the way so many people like it. Every time you win a battle, you’re rewarded with a few more pages’ worth of information. There’s no character customization in between, since you learn skills as you go, at set points in the narrative. You’re either viewing the story or you’re fighting a battle.

That’s important, since narrative surrounds each battle. Each instructor has a distinct personality and a tragic secret or two, all brought to wondrous life by vivid (and slightly animated) character illustrations and near-perfect voice acting. The next, she may discover the art of alchemy with assistance from a teacher who has a lion’s head fixed on his broad shoulders. One day, Lillet might learn about the creatures of hell from the suave devil instructor, Advocat. Private lessons with the various instructors roaming the tower’s musty corridors soon change that. Lillet knows little about such things when she meets with the school’s headmaster, a bearded old wizard named Gammel Dore (no relation). For Lillet and the player, grimoires are paramount.

Once a witch possesses the appropriate tome, she can create powerful runes that control all manner of beasts, from fairies to golems to spirits and devils. The latter, which refers to a wizard’s book of spells, is closely linked to the former. Students meet with the instructor of their choosing and they learn about runes and grimoires. When Lillet arrives, life in Silver Star Tower is proceeding as normal. That’s a good thing for the tower’s residents, whose lives rest within her capable hands. What Lillet lacks in physical presence, though, she makes up for with heart and determination. The heavy tome she clutches looks almost as if it could swallow her alive. Blonde locks frame a fragile, porcelain-like face that seems lost beneath a conical witch’s hat. To look at her, you might not expect much from GrimGrimoire’s youthful heroine. So it has been for years, but that all changes with the arrival of Lillet Blan.
#GRIMGRIMOIRE SUMMONS FREE#
They can learn the art of runecrafting, summon familiars and train with teachers, free from pressing concern for life and limb. Children hunted elsewhere as witches can live in peace while mastering the talents that have resulted in so many deaths by fire. Near the center of the world, a tower rests atop a rocky cliff, a sanctuary for the magically inclined. Every time you win a battle, you’re rewarded with a few more pages’ worth of information." In 2007, Vanillaware released a little-known 2D RTS game, GrimGrimoire, which, while a financial failure, features similar gameplay elements as 13 Sentinels: Aegis Rim. It is a shame that GrimGrimoire has not received the same attention as 13 Sentinels: Aegis Rim despite its flaws and somewhat simplistic narrative, there is more than enough charm to make this unsung gem worth revisiting today."Plot plays a large role in GrimGrimoire. However, this is not Vanillaware's first RTS game. Vanillaware primarily specializes in action RPGs, with 13 Sentinels: Aegis Rim breaking the mold a bit by being a real-time strategy game. The gameplay was met favorably, but it was criticized for being weaker when compared to the game overall, with common complaints of the gameplay suffering from a lack of polish. Fans and critics have lauded the game for its engaging story, beautiful 2D visuals and music. 2020's 13 Sentinels: Aegis Rim was met with critical acclaim and sold about 500,000 copies, no small feat for a small game developer like Vanillaware.
